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[Multimedia] 기말고사 개념 정리 본문
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Lecture 12. Curve and Spline
- Curve
- Bezier Curve
- Linear
- Quadratic
- Cubic
- High-order Bezier Curve
- Limitation
- 직관적인 제어 불가능
- Runge's Phenomenon
- Limitation
- de Casteljau Algorithm
- Tesslation
- Bezier Curve
- Spline
- Interpolation
- Hermite Spline, Catmull-Rom Spline
- Approximation
- Bezier Spline
- Hermite Spline
- Cubic Hermite Spline
- Cubic Bezier Curve -> Cubic Hermite Curve 유도 방법
- Step 1. 파스칼 삼각형으로 계수 구하기
- Step 2. de Casteljau Algorithm으로 $p(t)$ 구하기
- Step 3. t로 1차 미분한 p(t)' 구하기
- Step 4. $ v_0 = p'(t = 0), \quad v_3 = p'(t = 1) $ 구하기
- Step 5. $p(t)$의 $p_1, p_2$에 대입 후 정리
- Cubic Bezier Curve -> Cubic Hermite Curve 유도 방법
- Cubic Hermite Spline
- Catmull-Rom Spline
- Interpolation
Lecture 13. Image Data Representation
- Images
- Black & White Image
- 1 bit per pixel
- Grayscale Image
- 8 bits per pixel
- RGB Image
- 24 bits per pixel
- Black & White Image
Lecture 14. Human Visual System
- Retina
- Rod (간상체)
- Cone (추상체)
- Tri-stimulus: L (long), M (middle), S (short)
- Purkinje Shift (푸르기녜 변환)
- Visual Signal Processing
- Optic pathway
- Receptive fields
- Center-Surround
- Trichromatic Theory (삼원색 이론)
- Cone cells: L, M, S
- Hering's Opponent-Colors Theory (대응색 이론)
- Afterimages (잔상 효과)
- Modern Opponent-Colors Theory (현대 대응색 이론)
- Adaptation (순응)
- Dark Adaptation (암순응)
- Rod cell 활성화, 20~30분 소요
- Light Adaptation (명순응)
- Cone cell 활성화, 몇 초 소요
- Chromatic Adaptation (색순응)
- Dark Adaptation (암순응)
- Contrast Sensitivity (대비 민감도)
- Luminance > Color
- Psychophysics
- Weber's Law (베버의 법칙)
- $\Delta I / I = k$
- Fechnner's Law (페히너의 법칙)
- $S = k \ln(I) + C$
- Stevens' Power Law (스티븐슨의 멱법칙)
- $S = k \cdot I^n$
- Weber's Law (베버의 법칙)
Lecture 15. Colorimetry
- Color Apeearance Terminology
- Color and Hue
- Color (색상)
- Hue (색조)
- Brightness and Lightness
- Luminance (휘도)
- Brightness (명도)
- Lightness (밝기)
- Colorfulness, Chorma and Saturation
- Colorfulness (선명도)
- Chroma (채도)
- Saturation (채도)
- Color Materials
- Absorption (흡수)
- Reflection (반사)
- Transmission (굴절)
- Colored Materials Measurement
- CIE 0/45 geometry
- CIE 45/0 geometry
- Metamerism
- CIE 1931 Colorimetry
- CIE Standard Observer
- 2° Observer (2도 관찰자)
- Color Matching Experiment (등색 실험)
- RGB -> XYZ
- Tristimulus Value (삼자극치)
- RGB -> XYZ
- CIE 1931 Chromaticity Diagrams (2차원 색도도)
- CIE 1976 Uniform Chromaticity Scales
- CIE LAB
- Color and Hue
Lecture 16. Color System, Model and Space
- Color System
- Munsell Color System
- H (Hue), V (Value), C (Chroma)
- Munsell Color System
- Color Space
- RGB Color Spaces
- Color Model
- RGB Color Model
- YUV Color Model
- Y (Luminance), UV (Chrominance)
- HSV Color Model
- H (Hue), S (Saturation), V (Value)
Lecture 17.Color Appearance Phenomena
- Color Appearance Phenomena
- Simultaneous Contrast (동시 대비)
- Crispening (수축)
- Spreading (동화 현상)
- Bezold-Brucke Shift (베졸트-브뤼케 효과)
- Abney Effect (애브니 효과)
- Helmholtz-Kohlrausch Effect (헬름홀츠-콜라우슈 효과)
- Hunt Effect (헌트 효과)
- Stevens Effect (스티븐스 효과)
- Bartleson-Breneman Effect (바틀슨-브레네만 효과)
- Context and Structural Effects (구조적 효과)
- Color Constancy (색채 항상성)
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'4. University Study > Multimedia' 카테고리의 다른 글
| [Multimedia] Lecture 17. Color Appearance Phenomena (0) | 2026.05.24 |
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| [Multimedia] Lecture 16. Color System, Model and Space (0) | 2026.05.23 |
| [Multimedia] Lecture 15. Colorimetry (0) | 2026.05.17 |
| [Multimedia] Lecture 14. Human Visual System (0) | 2026.05.16 |
| [Multimedia] Lecture 13. Image Data Representation (0) | 2026.05.14 |